Collegiate Affiliation

Richard N. Landers, Ph.D., is the John P. Campbell Distinguished Professor of Industrial-Organizational Psychology at the University of Minnesota. He is Principal Investigator for TNTLAB (Testing New Technologies in Learning, Assessment and Behavior), where his research concerns the use of innovative technologies like games, gamification, machine learning, artificial intelligence, and virtual reality, to improve psychometric assessment, employee selection, adult learning, and research methods.  He is a Fellow of the Society for Industrial and Organizational Psychology, American Psychological Association, and Association for Psychological Science.

His work appears primarily in psychology journals, such as American Psychologist, Journal of Applied Psychology, Journal of Business and Psychology, Industrial and Organizational Psychology Perspectives, and Psychological Methods, and in interdisciplinary human-computer interaction outlets, including Computers in Human Behavior, International Journal of Human-Computer Studies and Simulation & Gaming.  He currently serves as associate editor for the International Journal of Selection and Assessment, consulting editor for the Journal of Applied Psychology, and on the editorial board of Journal of Business and Psychology and Personnel Assessment and Decisions.  He is author of a statistics textbook and has developed two edited scholarly volumes: Social Media in Employee Selection and the Cambridge Handbook of Technology and Employee Behavior

Dr. Landers maintains connections with industry, the media, and I-O practitioners.  He is featured frequently in the popular press, such as Forbes, Business Insider, and Popular Science. He is a member of Aon’s scientific advisory board, and he regularly consults with industry as president of Landers Workforce Science LLC (, primarily by auditing employee hiring systems incorporating artificial intelligence and machine learning.

Educational Background & Specialties
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Educational Background

  • BS: Psychology, University of Tennessee, 2000 - 2004
  • PhD: Industrial-Organizational Psychology, University of Minnesota, 2004 - 2009


  • artificial intelligence and machine learning
  • games and gamification
  • employee assessment
  • employee learning